T h e R e c o v e r y R o o m I n c i d e n t
Autodesk 3ds Max - Adobe Photoshop - Unreal Development Kit - xNormal
For this environment, I had a rough concept in my head of a hospital room where the patient has been attacked in their bed by someone (Or something). They have then been dragged out of the room, down the corridor and out of view.
The entire level used six textures (3x 2048*, 2x 1024* and 1x 512*), features 19 unique meshes and is made up of 19,593 tris. This piece took me between 10-12 weeks in my spare time, creating everything in the scene myself from scratch.
For this environment, I had a rough concept in my head of a hospital room where the patient has been attacked in their bed by someone (Or something). They have then been dragged out of the room, down the corridor and out of view.
The entire level used six textures (3x 2048*, 2x 1024* and 1x 512*), features 19 unique meshes and is made up of 19,593 tris. This piece took me between 10-12 weeks in my spare time, creating everything in the scene myself from scratch.
T h e A c i d C o n t a i n e r
Autodesk 3ds Max - Adobe Photoshop - Marmoset Toolbag
For this prop, I wanted to make some sort of industrial container. I drew a very simple concept of the style and shape I wanted to model.
The container has a thick floor pipe for acid to enter through, a door to access the inside (If you're feeling brave!), two top pipes to release noxious gases, a red release valve and safety dials on the front.
This prop uses one 2048* texture and is made up of 2,990 tris.
For this prop, I wanted to make some sort of industrial container. I drew a very simple concept of the style and shape I wanted to model.
The container has a thick floor pipe for acid to enter through, a door to access the inside (If you're feeling brave!), two top pipes to release noxious gases, a red release valve and safety dials on the front.
This prop uses one 2048* texture and is made up of 2,990 tris.